Computer-simulated training environments are frequently used for having people perform behaviors that pose a risk of injury in the real world. The success of such training applications is likely to be impacted by the degree to which they evoke presence. In the current work, we examined whether adding auditory components to a computer-simulated environment might increase presence, thereby leading risk-taking behaviors to be more consistent with performance in an equivalent real environment. Our results suggests that adding auditory components to computer-simulated environments involving risk-taking behaviors may be useful. However, more research is needed in order to effectively select and use auditory components most appropriately.