Experimental Evidence of Emotional Learning in the Iowa Gambling Task

AbstractThe Iowa Gambling Task (IGT) is an established tool used for evaluating the role of emotional learning under conditions of uncertainty. To date, however, the majority of studies have not explicitly manipulated the emotional content within the IGT or examined the effect of doing so on different populations. We address this gap in the present study, focusing our analysis on two groups: low vs. high psychopathy individuals in subclinical populations. Our findings demonstrate that emotional content boosted learning for the high but not the low psychopathy group.

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